Hi everyone, I’m Michele, an IT developer from Italy and a long‑time boardgame designer. In my free time I’ve been working on my first indie videogame: FiveBlocksFall, a fast-paced puzzle game built ...
In my previous post, I presented a simple FontFamily class. This was just the first step in being able to render large blocks of text for my upcoming detective game, The Colon Case. When SFML renders ...