Neon White, the latest title from indie publisher Annapurna Interactive and developer Ben Esposito, features a distinct gameplay style that centers on hack-and-slash combat and speed-running. The ...
At a glance, Neon White might look like a first-person shooter, but it’s not really — or not entirely. It plays like a shooter, but the focus is more on speedrunning through levels. It also pulls ...
Neon White is the latest game from Annapurna Interactive and Ben Esposito, and it features a unique blend of hack-and-slash, first-person combat, fast-paced movement, and visual-novel style narrative ...
A brash blend of lightning-quick platforming, fast and frantic combat, and a peculiar, card-based resource system, Neon White is a slick and special speedrunning FPS that’s simple to understand but ...
Although Neon White was first announced during a Nintendo Direct in February of last year, the title was finally given a release date of June 16 at the Summer Game Fest. That's super soon. Neon White ...
Mission 4 – The Old City of Neon White is one of the shorter levels but is also the first time that the story develops in a meaningful way. As you traverse the aptly named Lost City of Heaven, you ...
Imagine a game that combines Doom and Overwatch, sprinkles in a bit of Fire Emblem’s romance mechanics, and then runs it all through a speedrunning machine. The result might be an over-the-top shooter ...
Even though the central hook of Neon White is to prove your abilities and get through the levels with as little time and damage as possible, the game actually has several achievements tied to dying in ...
NEON WHITE is a lightning fast first-person action game about exterminating demons in Heaven. Coming soon to Nintendo Switch and PC. Add to your Steam wishlist now ...
It's a good time to be a Game Pass subscriber, as two excellent games are hitting the service today. Dropping alongside the charming open-world adventure of Tchia is the one I'm particularly excited ...
If restarting a level in Neon White necessitated a loading screen, the game would be near-unplayable. Toward the game’s end, I probably restarted individual levels two dozen times in a row. Sometimes, ...