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Expedition 33's success might have made it one of a few indie hits to set a new bar for the industry, with AAA studios ...
Guillaume Broche: There are different meanings that we hope players will discover. We won’t reveal too much for now, but when we discussed how to depict a noble death in the game, ...
Broche’s goal from the start was to create a high-fidelity turn-based role-playing game, which is rare. Turn-based games are plentiful today, including The Washington Post’s best game of 2024 ...
Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating the critically acclaimed RPG while "bored in ...
A major part of Expedition 33’s success is its gripping story.It kept me coming back to the game every moment I could just to see what happened next. The opening hits you with a gut punch.
Broche is no stranger to shouting out other games. Shortly after Clair Obscur Expedition 33's launch, they recommended anyone enjoying their game also try The Hundred Line, after it launched on ...
While speaking with Pirate Software, Clair Obscur game director Guillaume Broche said the studio had hosted "an internal small competition" during the game's development to see which of its ...
Image: Push Square. It's no secret that Clair Obscur: Expedition 33 creative director Guillaume Broche is a huge fan of Japanese RPGs — but the Sandfall Interactive CEO has championed one ...
Charlie Cox admits feeling undeserving of praise for his role in Clair Obscur: Expedition 33 despite critical acclaim.
Clair Obscur grew out of a prototype by Guillaume Broche, who taught himself to use Unreal Engine while working as a narrative lead at Ubisoft.
Broche, who founded Sandfall Interactive after his tenure at Ubisoft, recently commented that getting approval to develop Clair Obscur: Expedition 33 would have taken "25 years" at ...
Listening to Broche detail the complicated nature of that game’s battle systems, one can easily grasp how “Expedition 33” created such a robust system for fights. Role-playing video games ...