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Game Rant on MSNClair Obscur: Expedition 33 is Already Flipping the Script for RPGsExpedition 33's success might have made it one of a few indie hits to set a new bar for the industry, with AAA studios ...
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TheGamer on MSNClair Obscur: Expedition 33's Original Casting Call Is Still On RedditWhile the trailers were exciting, nothing could have prepared us for how good Clair Obscur: Expedition 33 actually would turn ...
Broche’s goal from the start was to create a high-fidelity turn-based role-playing game, which is rare. Turn-based games are plentiful today, including The Washington Post’s best game of 2024 ...
Guillaume Broche: There are different meanings that we hope players will discover. We won’t reveal too much for now, but when we discussed how to depict a noble death in the game, ...
A major part of Expedition 33’s success is its gripping story.It kept me coming back to the game every moment I could just to see what happened next. The opening hits you with a gut punch.
Broche is no stranger to shouting out other games. Shortly after Clair Obscur Expedition 33's launch, they recommended anyone enjoying their game also try The Hundred Line, after it launched on ...
Clair Obscur grew out of a prototype by Guillaume Broche, who taught himself to use Unreal Engine while working as a narrative lead at Ubisoft.
Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating the critically acclaimed RPG while "bored in ...
Enter creative director Guillaume Broche, who chatted with DenfaminicoGamer about the title he worked on, and in the midst of that, he praised the epic Atlus title for all that it did, ...
Clair Obscur Director Has Exquisite Taste, Says Nothing Tops Persona 5's Visual Design - Push Square
Image: Push Square. It's no secret that Clair Obscur: Expedition 33 creative director Guillaume Broche is a huge fan of Japanese RPGs — but the Sandfall Interactive CEO has championed one ...
Charlie Cox admits feeling undeserving of praise for his role in Clair Obscur: Expedition 33 despite critical acclaim.
Listening to Broche detail the complicated nature of that game’s battle systems, one can easily grasp how “Expedition 33” created such a robust system for fights. Role-playing video games ...
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