Most video game art books follow a certain template: Load up on concept art, show how the game evolved during production, add some commentary to connect the dots. Some lean more heavily on a studio’s ...
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Que.com on MSNSam Altman Discusses GPU Challenges Amid Ghibli-Style AI Art RevolutionIn the swiftly evolving world of artificial intelligence, Sam Altman, the CEO of OpenAI, finds himself addressing mounting challenges. Recently, ...
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