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Hermen Hulst, the head of PlayStation Studios, recently explained Sony’s strategy regarding the types of games it produces.
Sony Interactive Entertainment's Studio Business Group CEO Hermen Hulst says the company is continuing to take a "measured" ...
The folks at Sony are still carefully considering what games will be released on PC after being available for the PlayStation ...
The PlayStation 6 is still years away, but recent comments from the Sony Interactive Entertainment CEO shows a promising ...
Sony plans to release at least one big first-party AAA singleplayer PlayStation game per year, but only 'at the right time' ...
Nishino noted that for over 30 years PlayStation has been "committed to being the best place to play and publish", adding the ...
PlayStation gives deep insights into its future strategy in a business presentation: strong single-player games, targeted live service expansion and long-term IP focus.
For a while now, the PlayStation brand has been evolving ... rather than grouping them in with single player experiences. We know The Last of Us is getting a standalone multiplayer title, and ...
Sony is taking a "measured" and "deliberate" approach to porting first-party PS5 games.
PlayStation’s strategy has always leaned heavily on delivering strong, hardware-defining exclusives, and now, we know why that’s unlikely to change anytime soon.
But while games the platform’s signature single-player games like ... an aggressive live-service games strategy, then, beyond just the potential profits. PlayStation’s first-party teams ...
The Stellar Blade player count on Steam is Playstation’s biggest single-player PC high ever, as the action game tops all but ...